To save builds in Ray’s Mod on Roblox, you usually need to use the mod’s built-in save/load instance feature, not Roblox Studio’s normal file save. In the most common workflow, you save the mod first, then create the build, assign it a save name, and load it later by that same name.

Basic steps

  1. Open Ray’s Mod and make sure your mod is saved first.
  2. Build the structure or object you want to keep.
  3. Use the save command/feature and give the build a name.
  4. Use the load command/feature later with that same name and the correct parent location, like workspace.

Important detail

The saved build usually has to be created inside the same saved mod. If you try to use the save/load setup in a different unsaved mod, it can error or fail to find the stored build.

Common mistake

A lot of people name the build correctly but forget to:

  • save the mod first,
  • use the exact same build name when loading,
  • or load it into the right place, such as workspace.

What the sources suggest

One Roblox DevForum example for saving build data explains that positions and rotations are often stored as numeric values or CFrame components rather than converting everything to strings, which is useful if Ray’s Mod saving is acting more like a data save than a file export.

Quick example

If your build is saved as MyBase, you’d later load MyBase back into the game, and it should appear where the script/mod tells it to go, often in workspace.

TL;DR

Save the mod first, save the build under a name, and reload it later using the exact same name in the same saved mod.