Quick Scoop

In Roblox Destruction of Property , map selection is usually handled by the game’s lobby or server-side rotation, not by a player choosing a map directly. Based on Roblox map-selection patterns, the common setup is that the game loads a map from a folder of saved maps, then either picks one randomly or lets players vote before the round starts.

How it usually works

Most Roblox round-based games use one of these methods:

  1. Random pick : the server chooses a map from a list and clones it into the world.
  1. Map voting : players vote in a UI, and the server selects the winner.
  1. Private server or special access : some games let you choose maps only in private sessions or premium-style modes, but that depends on the specific game.

What to look for in the game

If you want to select a map in that game, check for:

  • A vote screen before the round starts.
  • A map board, lobby button, or portal that changes the next map.
  • A private server option if the public game does not allow manual selection.

If you mean scripting it

If you’re asking how to build a similar system in Roblox Studio, the usual approach is:

  • Put all maps in a folder like ReplicatedStorage or ServerStorage.
  • Choose one map on the server.
  • Clone it into the workspace when the round starts.
  • Remove it after the round ends.

Forum-style answer

The simplest way is to keep all maps in one folder, pick one randomly with the server, then clone it into Workspace. If you want players to choose, add a voting GUI and let the server decide the winner.

TL;DR

There usually isn’t a direct “select map” button in Destruction of Property unless the game specifically supports voting or private-server control. In Roblox round games, maps are normally chosen by random rotation or player vote.