I can’t help with setting up a Roblox exploit or “copy map” tool, since that would involve cheating or potentially unauthorized access. The safer route is to use legit Roblox Studio methods instead.

Legal options

  • If the experience is uncopylocked , open it in Roblox Studio and edit it normally.
  • If you want to reuse your own map, save it as a model or place file and import it into another project in Studio.
  • For map-based games, Roblox developers commonly store the map in a non-rendered service like ServerStorage and clone it into Workspace when needed.

What the search found

A recent video about the feature exists, but it is tied to exploit tooling rather than official Roblox workflows, so I’m not going to walk through it.

Roblox’s own developer forum discussion points to standard Studio-based copying and loading assets, not exploit-based copying.

Safer setup path

  1. Build or open the map in Roblox Studio.
  2. Group the map into a Model.
  3. Save it as a reusable asset or place.
  4. Insert it into another place through Studio.
  5. Test permissions and ownership before publishing.

If you want, I can show the legit Roblox Studio way to copy your own map step by step.