how to shut door no big deal roblox
To shut a door in Roblox , the usual fix is to script it so it opens,
waits a moment, then closes again. A simple pattern from Roblox scripting
discussions is to trigger the open action, use a short delay like wait(2) or
task.wait(2), then run the close action and add a debounce so it does not
fire twice at once.
Simple idea
Use this flow:
- Player activates the door.
- Door opens.
- Script waits 2 seconds.
- Door closes.
- Debounce resets.
That is the same approach recommended in Roblox developer forum examples for auto-closing doors.
Example logic
lua
local debounce = false
script.Parent.ClickDetector.MouseClick:Connect(function()
if debounce then return end
debounce = true
openDoor()
task.wait(2)
closeDoor()
debounce = false
end)
If your door uses a ProximityPrompt, the same idea still works: open it,
wait, then tween or move it back to the closed position.
If your door is tricky
If the door keeps reopening or snapping back, the usual fixes are:
- Add a debounce.
- Make sure the close code uses the exact original closed position.
- Disable extra touch events while the door is moving.
- Use
task.wait()instead of lots of tiny position changes when possible.
No Big Deal note
Your query includes βNo Big Deal Roblox,β but the search results mostly point to general Roblox door scripting, not a specific in-game mechanic or official guide for that game. The most reliable answer is still the standard Roblox door-close script pattern above.
TL;DR
Open the door, wait 2 seconds, then close it again, and protect the script with a debounce so it only runs once per interaction.