In Roblox first person , you usually can’t freely “swap item positions” for equipped tools unless you’re changing the camera or the way the item is attached. The most common fix is to adjust the camera offset or the tool’s handle/attachment position, depending on whether you mean a held tool or an avatar accessory.

What to change

  • For first-person camera position: set the character’s Humanoid.CameraOffset to shift what the player sees in first person.
  • For a held tool: adjust the tool’s GripPos, GripForward, GripRight, or GripUp so it sits differently in the hand.
  • For avatar accessories: Roblox has recent avatar item move/resize features, but those are for avatar customization, not in-game first-person tool swapping.

Simple example

If you want the camera slightly forward so the item looks repositioned:

lua

local character = game.Players.LocalPlayer.Character
character.Humanoid.CameraOffset = Vector3.new(0, 0, -1)

That moves the first-person view forward a bit, which can make the held item appear better positioned.

If you mean a tool swap system

If your goal is to switch between two equipped tools, the usual approach is to unequip one and equip the other, or build a custom backpack/inventory swap system in GUI and server code.

Practical takeaway

  • Want the view moved? Use CameraOffset.
  • Want the item moved in hand? Change tool grip values.
  • Want to swap slots/items? Use an inventory or backpack swap system.

The fastest fix for most first-person “position” issues is usually camera offset first, then tool grip if the item itself still looks wrong.

TL;DR: For first-person Roblox, move the camera with Humanoid.CameraOffset, or move the held item with tool grip settings; accessory-moving features are separate and mainly for avatar customization.