In Jujutsu Shenanigans (JJS) , “throwing a red weapon” usually means using the throw/launch action on the equipped red weapon item , not literally dropping it. The exact control can vary by version or control setup, but the common pattern is: equip the weapon, then use its throw input or secondary attack while aiming.

Quick steps

  1. Equip the red weapon first.
  2. Aim where you want it to go.
  3. Use the throw input for that weapon, or the weapon’s alternate attack if it has one.
  4. If it is a two-charge weapon , remember that it may disappear after both throws.

What players mean by “red”

In JJS clips and tutorials, “red” is often used to describe a specific weapon variant or effect color , not a universal game-wide command. Some posts also mix up “red weapon” with Gojo’s Red-style move or with custom weapon systems, so the wording can be confusing.

If it is a custom weapon

For some custom or builder-made weapons, the throw behavior depends on how the item was configured. Tutorials about JJS weapon systems show that switching weapons and enabling their moves can depend on the item’s setup, so a “red weapon” may only be throwable if that weapon’s throw action was enabled in the build.

Practical tip

If the weapon is not throwing, try:

  • Re-equipping it.
  • Checking whether it has a throw or secondary attack bound.
  • Testing while standing still and then while moving.
  • Verifying whether it is a scripted/custom item with limited charges.

TL;DR: Equip the red weapon, aim, then use its throw or alternate-attack input; if it still will not throw, it may be a custom item with a special setup or limited charges.