Enchain in Jujutsu Shenanigans is a binding vow that lets you pop your ultimate as Sukuna, restores your health, and boosts your awakening, but you’re locked out of actions for a short time after using it.

How to use it

  1. Enter a casual duel where binding vows can appear.
  1. Select the Enchain vow before the match starts.
  1. Save it for a safe moment, usually after you down an enemy or create distance, because you can’t attack, dash, or use skills immediately after activating it.
  1. Use the ultimate when you need the heal and awakening boost, then wait out the lockout timer.

What it does

  • Changes your awakening to Sukuna/Vessel ultimate.
  • Restores your HP on activation.
  • Gives a strong awakening boost, but with a major drawback: temporary inability to act.

Practical tip

The safest play is to use Enchain right after a kill or when your opponent is far away, since the few seconds of helplessness can get you punished if you trigger it in the middle of pressure.

Quick note

Some community posts describe it as “strong but risky,” and that matches the general consensus: it’s best when you can control spacing and timing.

Would you like the exact in-game steps for casual duels or a simple combo guide around Enchain?