You can normally own up to 10 ships at a time in Starfield, with a few important wrinkles and exceptions.

Quick Scoop

  • Standard limit: 10 owned ships in your fleet/garage.
  • Only one ship can be active (your “Home Ship”) at any time.
  • Certain quest/bonus ships can push you over 10, up to around 11–15 depending on how you sequence things.
  • You can raise or remove the limit on PC using mods or console/config tweaks.

How many ships can you have in Starfield?

Most guides and community answers agree on one core rule:

  • The soft cap is 10 ships : if you try to buy or register an additional ship after that, the game tells you you’ve reached the max and forces you to sell one to add another.

You can still:

  • Build/sell as many ships as you want as long as you only own 10 at once.
  • Switch which ship is your Home Ship at any time.

The quest-ship exception (getting more than 10)

Here’s the fun loophole players talk about on forums and in guides:

  • If you’re already at 10 ships and then complete a quest that rewards a ship , the reward ship is still added, giving you an 11th (or more) ship.
  • Some players report getting up to 15 total this way if they deliberately hit 10 first, then collect all quest/background reward ships (like those from traits or specific questlines).

However:

  • Once you’re over 10, buying or capturing more ships usually forces you to sell enough ships to get back under the limit.

Unregistered vs registered ships

Guides also note a parallel limit on “unregistered” ships (stolen/captured but not registered yet):

  • You can hold about 10 unregistered ships before hitting a similar cap.
  • To keep a captured ship safely, you should register it and ideally set it as your Home Ship so it’s stored properly in your garage.

Using mods or config tweaks (PC)

If you’re on PC and want a bigger fleet, players widely use mods or config/console options:

  • Popular mod example: “More Ownable Ships” on Nexus Mods, which raises the ship cap beyond 10.
  • Config/console tweaks: players use the setting
    SetGS uSpaceshipMaximumOwnedSpaceships <number>
    (often 15, 50, or even 100) in their config or via console to increase the cap.
  • These changes can disable achievements and are unofficial, so they’re more for single‑player fun than “intended design.”

Community & forum discussion flavor

Players on Reddit and Steam forums often frame it like this:

“The limit is actually 15 if you get 10 before being awarded any quest ships… the soft cap is 10 and you can go ‘over the limit’ with reward ships.”

Others are mildly annoyed that a game with so many ship designs caps you at 10, and they recommend either:

  • Curating a tight themed fleet (hauler, fighter, explorer, smuggler, etc.), or
  • Using mods/console commands for a true mega-fleet if you’re on PC.

SEO-style mini FAQ

starfield how many ships can you have?

  • Answer: 10 ships by default, with the possibility of going slightly over 10 via quest rewards and PC mods.

Is there any way to get unlimited ships?

  • On unmodded console : No, you’re functionally capped at around 10–15 depending on how you handle reward ships.
  • On PC with mods/console : Yes, players use mods and config tweaks to raise or effectively remove the limit.

TL;DR: In plain terms, Starfield lets you keep a 10-ship fleet by design , with a small bonus wiggle room for quest ships and an effectively higher cap if you’re willing to mod or use console tweaks on PC.

Information gathered from public forums or data available on the internet and portrayed here.