we are so cooked game – Quick Scoop

“We Are So Cooked” Game: What’s Going On?

There are actually two different games called “We Are So Cooked” trending right now, and a lot of forum confusion comes from people mixing them up.

Mini TL;DR

  • One is a chaotic co‑op physics stealth game about dragging a body out of a hotel without getting caught.
  • The other is a cozy social cooking game where you literally play as food in a witch’s kitchen.
  • Both are PC / Steam titles, both focus on cooperation and “friendship stress,” but with totally different vibes.

Game #1: Co‑op Physics Stealth – “We Are So Cooked”

This is the viral one people are sharing clips of on X, YouTube Shorts, and forums. Core idea
  • 1–4 player co‑op physics–stealth game on PC (Steam).
  • Premise: an “accident” happened, and you and your friends need to move a dead body to the exit without anyone noticing.
  • Players each grab a limb; if you don’t move in sync, the body flops, falls down stairs, snags on doors, and chaos erupts.

What you actually do

  • Drag a heavy, floppy ragdoll body through a hotel‑like environment.
  • Avoid:
    • Civilians who will scream when they see the body.
* Guards who respond to noise and suspicious activity.
* Security cameras and even guard dogs that can smell the body even if it’s hidden.
  • Use improvised tools like:
    • Wheelchairs or carts to carry the body.
* Mops to clean blood trails.
* Toys/props (like squeaky or rubber‑duck‑style distractions) to pull guards’ attention away.

Why it’s going viral

  • The physics are intentionally janky, so runs quickly devolve into screaming and laughter in voice chat.
  • Clips on social media show friends pulling in opposite directions, knocking over furniture, and triggering chain‑reaction disasters.
  • Some people are calling it a “friendslop” game – a game that’s about co‑op chaos more than perfect stealth.

Status & platform

  • Listed on Steam as a 1–4 player co‑op physics stealth game; the tagline is basically “get the body to the exit, execution is the hard part.”
  • PC (Steam), online co‑op focus; release date not yet announced, currently wishlist‑able.

Game #2: Cozy Witch‑Kitchen Social Game – “WE ARE SO COOKED”

Completely different vibe, but shared name adds to the confusion. Core idea
  • Cozy multiplayer social cooking game set in a witch’s kitchen.
  • Up to around 20 players in one kitchen, hanging out and doing light, low‑pressure tasks together.
  • You play as cute edible characters (fruits, veggies, etc.) with cosmetics.

What you do

  • Collect magical ingredients, fill a giant cauldron, and complete recipes decided by group voting.
  • Roam around big counters, shelves, and hidden corners – a kind of kitchen parkour playground.
  • There are no scores, no timers, and effectively no fail states: it’s built for chilling and chatting, not sweating leaderboards.

Design goals

  • Social hub where the goal is spending time together rather than winning.
  • Planned seasonal kitchens, holiday themes, and a garden system to grow ingredients and unlock new recipes.
  • Hand‑painted visuals, with an explicit note about no AI art assets.

Status & platform

  • PC (Steam) social multiplayer title, presented as an in‑development cozy game.
  • Positioned more like a persistent social space or comfy hangout than a traditional match‑based game.

Side‑by‑Side Look at Both “We Are So Cooked” Games

[7][2][9] [3][8][10] [6][1][2] [3][8][10] [5][4][7][9] [8][10] [6][7][2][9] [3][10][8] [7][2][9] [10][8] [2][6][7][9] [3][8][10] [4][5][7][9][2] [8][10] [5][1][6][2] [3][10][8]
Aspect Physics Stealth Co‑op (Body Game) Cozy Witch Kitchen Social Game
Core concept Drag a corpse to the exit without being caught in a hotel‑style environment. Chill in a witch’s kitchen as edible characters, cooking together in a big cauldron.
Tone Dark comedy, tense stealth, slapstick physics chaos. Cozy, low‑pressure, social and relaxing.
Players 1–4 players, online co‑op. Up to ~20 players in shared kitchens.
Main mechanics Physics ragdoll body, stealth, improvised tools, coordination under stress. Ingredient gathering, voting on recipes, casual movement and exploration.
Failure & pressure Guards, cameras, dogs and civilians can end your run; lots of “we are so cooked” moments. No scores, no timers, no real fail states; focus is just on hanging out.
Visual style Hotel / realistic‑ish stealth setting with ragdoll slapstick. Hand‑painted fantasy kitchen, bright and whimsical.
Current status Steam page live, release date “TBA,” lots of viral clips and discussion. Steam page live as cozy social multiplayer in active development.
Why people talk about it “Friendship stress test,” chaotic co‑op, meme‑worthy fails. Wholesome social vibe, “no pressure” multiplayer, cute aesthetic.

Forum & Trending Context

  • Clips of the stealth version (body‑dragging chaos) are the main reason “we are so cooked game” is trending on X and short‑form video platforms right now.
  • Some users on forums are noticing the Steam cozy‑kitchen game with the same name and asking if it’s the same dev or a totally different project (they appear to be different projects with different pitches and features).
  • Both games lean hard into co‑op and “our group is doomed” vibes, which makes the title fit both, but can be confusing if you only see the name out of context.

Quick SEO‑style notes

  • Focus keywords naturally covered: we are so cooked game, latest news, forum discussion, trending topic.
  • Meta‑style description:

“We Are So Cooked” is both a viral co‑op physics stealth game about hiding a body and a cozy witch‑kitchen social game on Steam, sparking lively forum discussion and trending clips online.

Bottom note: Information gathered from public forums or data available on the internet and portrayed here.