what does luck do oblivion
Luck in The Elder Scrolls IV: Oblivion is a “hidden helper” stat that slightly boosts all your skills and influences a few random game mechanics behind the scenes.
What Does Luck Do in Oblivion?
1. Core Effect: Invisible Skill Bonus
Luck does not have its own skills, but it quietly improves every skill you have.
- The game treats 50 Luck as “neutral.”
- For every 10 points of Luck above 50 , you gain about +4 effective points to all skills (used in calculations like damage, success chances, etc.).
- This bonus generally won’t push skills past 100 ; once a skill effectively hits 100, extra Luck on that skill stops mattering for most purposes.
So if you have:
- 70 Luck → roughly +8 effective points to all skills.
- 100 Luck → roughly +20 effective points to all skills.
In practice, that means:
- Slightly more weapon damage.
- Slightly more reliable spellcasting (fewer failures in low-skill situations).
- Slightly better success with things like Sneak, Speechcraft, and other utility skills.
2. Other Things Luck Affects (Minor Stuff)
Beyond the global skill boost, Luck also touches a few smaller systems:
- Arena betting – It can affect the health or performance of the combatant you bet on, very slightly improving your odds of winning bets.
- Mehrunes’ Razor – Luck influences the chance of the instant-kill “Daedric Banishing” effect when you hit enemies with Mehrunes’ Razor. Even with very high Luck, this chance remains relatively low (in the ballpark of around 10% at very high values), so it’s a fun gimmick more than a core strategy.
- Random break chances – It can influence random checks like whether a lockpick or repair hammer breaks, and similar background “success/fail” rolls.
- Some players suspect it affects things like loot quality or other random events, but those effects are either tiny or not clearly proven in normal, unmodded play.
These are flavor bonuses: noticeable if you’re looking for them, but not game- defining.
3. Is Luck Worth Leveling?
Early–Mid Game
Luck can be useful if:
- You’re running a build with low combat skills (e.g., a Sneak/Alchemy/Illusion-heavy character who doesn’t level Blade/Blunt much).
- You like the idea of a character who is “good at everything, just a bit.”
Because Luck adds a small bonus to all skills, it can:
- Smooth out weak points (like helping a mage land hits with a sword they’re bad at).
- Make low-level characters feel more capable across the board.
Late Game
For most builds, once your main attributes and key combat/utility skills are high, Luck becomes less important compared to:
- Raising Strength, Endurance, Intelligence, Agility, etc. for direct, strong benefits.
- Focusing on your core combat skills (Blade, Destruction, Marksman, etc.).
In other words:
- If you like min-maxing, you usually prioritize other attributes first and push Luck later.
- You can still end up with pretty high Luck near the level cap without focusing on it from the start.
4. How to Build Around Luck (If You Want To)
If you do want to lean into Luck as a theme:
- Character Creation Choices
- Pick the Thief birthsign to start with higher Luck.
- If you’re making a custom class , you can choose Luck as a favored attribute (depending on the version or remaster rules) so it advances more easily.
- Playstyle Synergies
- Sneak/stealth builds: Luck helps combat skills quietly, making it easier to survive when things go wrong.
- “Jack-of-all-trades” or roleplay builds: Luck fits the fantasy of a character who stumbles into success more often than others.
- When to Skip It
- If you want a straightforward power build (max damage, max survivability), it’s usually more efficient to:
- Max Strength/Endurance for melee characters.
- Max Intelligence/Willpower for mages.
- Max Agility/Speed for archers/stealth fighters.
- Then dump points into Luck later , once core attributes are set.
- If you want a straightforward power build (max damage, max survivability), it’s usually more efficient to:
5. Pros and Cons Overview
Here’s the trade-off in simple terms:
html
<table>
<thead>
<tr>
<th>Aspect</th>
<th>Pros of Investing in Luck</th>
<th>Cons of Investing in Luck</th>
</tr>
</thead>
<tbody>
<tr>
<td>General Power</td>
<td>Boosts all skills a bit, makes weak skills feel less painful.</td>
<td>Bonuses are small; direct attributes (Strength, Endurance, etc.) give clearer power gains.</td>
</tr>
<tr>
<td>Early Game</td>
<td>Helps compensate for low or uneven skill spreads; smoother gameplay.</td>
<td>You might delay leveling attributes that give big immediate benefits (damage, HP, magicka).</td>
</tr>
<tr>
<td>Late Game</td>
<td>Lets you “polish” a maxed build, pushing effective skills slightly higher.</td>
<td>Many skills are already near 100, so extra effective points matter less.</td>
</tr>
<tr>
<td>Special Mechanics</td>
<td>Improves odds with things like Mehrunes’ Razor, arena bets, some random checks.</td>
<td>These mechanics are fringe, not central to most playthroughs.</td>
</tr>
<tr>
<td>Roleplay & Theme</td>
<td>Great for a “lucky adventurer” fantasy; fun, flavorful choice.</td>
<td>Not optimal if your goal is pure efficiency and maximum statistical power.</td>
</tr>
</tbody>
</table>
6. If You Just Want a Quick Recommendation
- New player / first playthrough
- Don’t worry too much about Luck.
- Keep it around the default and focus on attributes that clearly support your build (Strength for warriors, Intelligence for mages, etc.).
- Experienced or roleplay-focused player
- Consider investing in Luck if you enjoy subtle, across-the-board bonuses and the idea of a “fortunate” character.
- It’s rarely a “trap,” but it’s not the strongest min-max choice either.
TL;DR:
Luck slightly raises all your skills (about +4 to each for every 10 Luck above
50), influences a few random events like arena bets and Mehrunes’ Razor kills,
and is best treated as a flavorful, secondary attribute rather than the core
of a power build. Information gathered from public forums or data available on
the internet and portrayed here.