Absolutely—you can make the Goblin Camp takeout a lot more fun than a straight fight. The most entertaining runs usually lean on stealth, tricks, and a little chaos rather than brute force.

Fun ways to clear it

  1. Poison the booze or grog.
    A classic move is to sneak around, poison the goblins’ drink, and thin the crowd before the real fighting starts.
  1. Use the environment against them.
    Players often get creative with grease, cloud of daggers, spike growth, exploding barrels, and ledges to turn the camp into a trap-filled mess.
  1. Pick off leaders quietly.
    Sneaking into Priestess Gut’s area, isolating targets, and removing leaders one by one can make the whole camp collapse with less risk.
  1. Throw enemies into danger.
    Some players use forced movement, illusions, or positioning to push goblins into spiders, chasms, or other bad spots for a very BG3-style victory.
  1. Rescue or recruit side outcomes first.
    You can do extra “fun” stuff like getting the Owlbear Cub to camp or messing with Crusher before deciding whether to go loud.

Best “creative” route

A really satisfying approach is to mix stealth and sabotage: poison the drinks, separate enemies, loot key areas, then finish the leaders with ambushes instead of a front-door brawl. If you want the camp to feel like a puzzle box, this is the most rewarding way to do it.

Safer, easier path

If your party is underleveled, avoid the full courtyard fight first and focus on isolated encounters, escape routes, and prison breaks when things go wrong. That keeps the fight manageable while still letting you do weird, fun stuff inside the camp.

Tiny spoiler-light example

A fun run could look like this: sneak in, poison the booze, bait a few enemies with Minor Illusion, then drop a leader into a bad position and let the camp unravel piece by piece. It feels less like “winning a fight” and more like engineering a disaster.

TL;DR: the most fun Goblin Camp clears are usually stealthy sabotage runs, poison shenanigans, and environmental kills rather than a direct assault.