what is the rule for rotating 90 degrees counterclockwise
To rotate a point 90 degrees counterclockwise about the origin, you use this rule:
(x,y)→(−y,x)(x,y)\rightarrow (-y,x)(x,y)→(−y,x)
Quick Scoop: The Core Rule
- Start with a point (x,y)(x,y)(x,y).
- After a 90° counterclockwise rotation about the origin, its new coordinates become (−y,x)(-y,x)(−y,x).
So for example:
- (3,2)(3,2)(3,2) → (−2,3)(-2,3)(−2,3).
- (−4,1)(−4,1)(−4,1) → (−1,−4)(−1,−4)(−1,−4).
Why This Works (Short Version)
A 90° counterclockwise turn:
- Moves every point a quarter-turn around the origin.
- Swaps the roles of xxx and yyy, then makes the original yyy negative, giving (−y,x)(-y,x)(−y,x).
You can think of it as:
- Slide the y-value into the x-spot and negate it.
- Slide the x-value into the y-spot unchanged.
Mini Checklist to Use the Rule
- Take your original point (x,y)(x,y)(x,y).
- Write the new point as (−y,x)(-y,x)(−y,x).
- Plot the new point to see the rotated position.
If you’re working with a whole shape, just apply (x,y)→(−y,x)(x,y)\rightarrow (-y,x)(x,y)→(−y,x) to every vertex.
TL;DR:
The rule for rotating 90 degrees counterclockwise about the origin is:
(x,y)→(−y,x)(x,y)\rightarrow (-y,x)(x,y)→(−y,x).
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