what state is the humanoid at roblox idle
Roblox doesn’t have a dedicated Idle Humanoid state. The usual approach is
to treat a humanoid as idle when its MoveDirection is zero, or when it’s not
in a moving state like Running.
What “idle” usually means
In practice, idle is a gameplay condition rather than an official physics
state. Roblox’s Humanoid states include things like Running, Jumping,
Freefall, Climbing, and Seated, but not Idle.
Common ways to detect it
- Check
Humanoid.MoveDirection == Vector3.zerofor no movement input.
- Check
Humanoid:GetState()and treat anything other than movement states as idle.
- If you only need animation control, check whether the idle animation track is playing instead of relying on Humanoid state.
Practical answer
So the state is basically: there is no real Humanoid “Idle” state in Roblox; you detect idle yourself from movement conditions.
Example
lua
if humanoid.MoveDirection == Vector3.zero then
print("Idle")
end
If you want, I can also give you the cleanest Roblox Lua script for idle detection.