In Cyberpunk 2077: Phantom Liberty, “what to do with Hasan” refers to the Prototype in the Scraper / Hasan Demir choice, where you decide whether to free him or hand him back to Zetatech.

Quick Scoop: TL;DR

  • From a gameplay + morality angle, the strongest option is to let Hasan go free (have the implant safely extracted, then release him).
  • Sending his coordinates to Zetatech is basically agreeing to a slow, off‑screen execution by corporate torture, with no major upside beyond role‑playing a harsher, more corpo‑aligned V.

Who Hasan Is (So You Know What You’re Deciding)

Hasan Demir is a former Zetatech techie who stole a prototype implant and used it on himself to escape. The tech is extremely valuable, potentially outclassing big‑name optics like Kiroshi, so both scavs and corps have big financial reasons to keep him alive just long enough to strip it out of his body.

When you meet him during the Dogtown gig, he explains he’s a runaway engineer with the prototype literally in his head, and he knows that going back to Zetatech is a death sentence. He even tells you he’d rather die quickly than be returned to the corporation that wants to dissect him for their hardware.

Your Two Main Choices With Hasan

1. Let Hasan Go Free

If you side with Hasan and ask for the implant to be extracted by a ripperdoc before he’s released, you’re choosing the “help the little guy” path. This keeps him out of corpo hands and lets him disappear with at least a chance at survival.

What this gives you:

  • A morally “good” route : you refuse to feed a desperate runaway back to a megacorp that plans to torture him.
  • A later follow‑up quest : after some in‑game time, you get a brief gig called Go Your Own Way where you catch up with Hasan.
  • A reward weapon : Hasan gifts you Ambition , an Iconic tech pistol unlocked if you let him go.

This option is often recommended as the “best” overall, because you get story closure, a unique weapon, and you don’t condemn him to a horrific fate off‑screen.

2. Hand Hasan Over to Zetatech

Alternatively, you can send his coordinates to Mr. Hands, effectively returning Hasan to Zetatech. From the game’s perspective, this is more about your character’s ethics than about big mechanical rewards.

What this means:

  • Moral outcome : you’re knowingly sending him to be slowly tortured and killed while they rip the prototype out of his skull.
  • Minimal gameplay upside : guides note there aren’t many concrete differences in rewards compared with letting him go; the main change is the ethical tone of your V.
  • Role‑playing angle : this choice fits a more ruthless, corpo‑pragmatic, or mercenary‑for‑hire V who prioritizes contracts and corporate relationships over individuals.

What To Do With Hasan (By Playstyle)

Use this as a quick role‑play filter:

  • Pick “Let Hasan go free” if:
    • You play V as anti‑corp or even mildly compassionate.
    • You like following up on side characters and getting extra narrative closure.
    • You want the Iconic Ambition pistol as a tangible reward.
  • Pick “Hand him to Zetatech” if:
    • You’re leaning into a cold, corporate, or cynically pragmatic V.
    • You want to role‑play “the job comes first, people second.”
    • You don’t mind sacrificing Hasan for a darker version of the story.

Why Most Players Say “Free Him”

Many walkthroughs conclude that letting Hasan go is the best choice both morally and practically , since the material rewards favor helping him and the darker option offers little beyond flavor. The gig is framed as yet another “Night City: life or death for the little guy vs. the corps” moment, and siding with Hasan fits the broader theme of resisting corporate cruelty rather than enabling it.

In short: if you’re asking “what should I do with Hasan in Cyberpunk?”, the most widely recommended answer is: get the tech out safely, let him walk, then pick up your Ambition later.

Bottom note: Information gathered from public forums or data available on the internet and portrayed here.