Here’s the quick scoop: in Tower Defense Simulator , towers with lead detection include Sniper, Demoman, Shotgunner, Pyromancer, Ace Pilot, Military Base, Rocketeer, Trapper, Electroshocker, Commander, Warden, DJ Booth, Ranger, Turret, Mortar, Pursuit, Mercenary Base, Brawler, Necromancer, Accelerator, Engineer, Golden Pyromancer, Golden Scout, Commando, Archer, Swarmer, Toxic Gunner, Sledger, Elf Camp, Jester, Cryomancer, Hallow Punk, Snowballer, Elementalist, Biologist, Warlock, and War Machine. Some towers have partial lead detection or only get it at certain upgrades, so the exact level matters for a few of them.

Fast note

  • Full lead detection means the tower can damage Lead enemies normally.
  • Partial lead detection means only some attacks or upgrades can damage Leads.

Most useful early options

  • Pyromancer.
  • Demoman.
  • Military Base.
  • Rocketeer.
  • Sniper at higher level.

Important caveat

Some towers can target Leads but still cannot damage them until a specific upgrade or attack type kicks in, and a few towers only gain lead damage on certain projectiles or abilities.

If you want, I can turn this into a clean HTML table with tower name, lead status, and required level.