Adopt Me added pets to the game with the big “Pets Update” on June 15, 2019.

Quick Scoop

  • The game originally focused on roleplaying around adopting and raising babies, with no pets at all in the earliest versions.
  • The Pets Update on June 15, 2019 introduced pets as a core feature and completely reshaped how people played the game.
  • Since then, pets have become the main progression system, with eggs, aging, trading, and special events all built around them.

A Little Backstory

When Adopt Me first launched on Roblox, the main hook was adopting and caring for babies, plus light house and roleplay features. Over time, the devs shifted focus as they saw how much the community loved collectible systems and events. The June 15, 2019 Pets Update was the turning point where pets officially entered the game and quickly became the centerpiece of its identity.

Why That Update Mattered

  • It added hatchable eggs as the primary way to get pets.
  • Pets could follow you, be cared for, and leveled up (aged) to unlock tricks.
  • This laid the groundwork for later systems like Neon, Mega Neon, and big seasonal pet events (Halloween, Winter, Summer, etc.).

So, if you’re wondering “when did Adopt Me add pets to the game,” the answer the community points to is the Pets Update on June 15, 2019—basically the start of modern Adopt Me.