Roblox didn’t suddenly stop listening on one exact day; the feeling seems to have grown over several years, with many players pointing to late 2018–2019 as the point when the platform started feeling less community-led and more corporate. A recent community post even frames the disconnect as starting around the Rthro era and continuing through the present.

Why people say that

A few recurring reasons show up in discussion:

  • More aggressive moderation and safety changes.
  • Bigger focus on brand, growth, and investor expectations.
  • Fewer big community-wide events that felt made “for players.”
  • Updates that some users felt were decided top-down instead of through feedback.

What the discussion suggests

The strongest community sentiment is not “Roblox stopped listening completely,” but rather that it changed from a player-first platform into a larger company where community input matters less than before. That idea is also consistent with newer coverage showing Roblox emphasizing safety systems and platform control in response to outside pressure.

Best single answer

If you want one rough answer: many players feel Roblox started drifting away from community feedback around 2018–2019, and that gap has widened since then.

TL;DR

Roblox probably didn’t stop listening all at once. The common view is that the break started around late 2018/2019 , then became more noticeable as safety, moderation, and corporate priorities took over.