Not necessarily. In most games, a game over is a fail state for the player, not proof that the characters are canonically dead in the story.

How it usually works

  • Gameplay meaning: the attempt ended, so you restart, reload, or respawn.
  • Story meaning: the scene afterward may be a replay, checkpoint reload, alternate outcome, or just a non-canon failure screen.
  • When it does imply death: if the game explicitly shows the character dying and treats that as the actual outcome of the timeline, then it can be read as story death rather than just a gameplay reset.

The key difference

A game can show:

  1. A plain “Game Over” screen, which usually means failure only.
  1. A death cutscene, which often visually confirms that the character died in that failed attempt.
  1. A restart that continues the story, which usually means the game expects you to treat the death as non-final for the canon path.

Practical reading

If you “rewatch the same scene afterwards,” that usually means the game is replaying content after a failure, not proving the characters stayed dead. The safest interpretation is: they died in that attempt, but the game world itself is usually reset unless the story says otherwise.

Example

In many action games, you can see a death animation, then reload and replay the same area. That does not mean the story permanently accepted that death; it just means the player lost that run.

TL;DR: A game over usually means the player failed, not that the characters are permanently dead in canon.