why did brawl stars remove assassins

Right now there is no official announcement from Supercell saying that the “assassin” class has been permanently removed from Brawl Stars, so any explanation is based on how the game is currently behaving plus community discussion, not a published dev post. Players are mainly reporting that assassin‑type brawlers are banned or disabled in certain modes (especially ranked/competitive), rather than literally deleted from the game client.
What seems to be happening
- Recent community posts show players logging in and finding that picking assassin brawlers in some queues is suddenly not possible, with screenshots of “assassins banned” in ranked or competitive contexts.
- There is no matching entry in recent official news round‑ups or patch summaries that clearly states “we removed assassins from Brawl Stars” as a permanent design change.
Because of that, most current discussion treats it as either:
- A temporary balance / competitive ruleset change, or
- A limited‑scope restriction (only some modes or ranks), or
- Potentially a bug or an unannounced test that has not yet been fully explained to players.
Why would Brawl Stars restrict assassins?
Community arguments for restricting or even deleting assassins have been around for years:
- Many players complain that dash/jump assassins can delete you instantly, especially when over‑fed with power cubes, which feels unfair and unfun.
- Some posts describe assassin brawlers as “low skill” because once they get close, the combo is simple (jump/dash + basic attacks) and punishes small positioning mistakes too hard.
- In competitive play, highly mobile burst brawlers can warp the meta, forcing teams to draft around them and making other archetypes less viable.
On the design side, Brawl Stars has shown it is willing to:
- Remove or rework big systems that are not performing as intended (for example, Masteries were removed and replaced with Records and a new Trophy Road because the system wasn’t as widely used as they hoped).
- Regularly rebalance or redefine roles; some “assassin” brawlers like Crow have already drifted towards more control/support identities over multiple balance changes.
So if assassins are being restricted, plausible reasons include:
- Meta balance: Too dominant or frustrating in high‑level play.
- Player experience: High burst + mobility feels oppressive to casual players, especially in solo modes.
- Role rework/testing: Devs experimenting with how roles work (for example shifting some assassins toward control or support, or testing queues that forbid certain classes).
- Technical/bug reasons: A specific interaction or exploit involving assassin kits might require a temporary disable while they fix it.
Is this permanent?
- As of mid‑January 2026, there is no clear, permanent‑sounding statement that “assassins are removed from the game forever.”
- Community threads describe it as bans or restrictions in effect right now , but they also express confusion and are waiting for a proper clarification from the dev team.
Given how Supercell usually handles big systemic changes (dev blogs, videos, in‑game news), players should expect:
- Either an upcoming official explanation (if this is a deliberate meta/system change), or
- A hotfix/patch note (if this turns out to be a bug or emergency temporary ban).
TL;DR:
Assassins have not been officially announced as “deleted” from Brawl Stars,
but players are currently reporting that they are banned or unavailable in
some modes, likely due to temporary balance, competitive, or technical reasons
rather than a fully documented permanent removal.
Information gathered from public forums or data available on the internet and portrayed here.