how many parts can you have in moon animator
Moon Animator doesn’t seem to have a hard cap on how many parts you can animate; the practical limit is usually your computer’s performance and Roblox Studio’s load, not the plugin itself. One recent discussion says it has “no limits” and that you could add “millions of things,” with the computer being the real bottleneck.
Quick answer
- No fixed part limit is commonly reported for Moon Animator.
- The real limit is performance , especially with lots of parts, keyframes, or complex rigs.
- If you’re animating many objects, the experience may slow down before you hit any plugin-defined ceiling.
What that means
If your animation is small, you should be fine. If you’re working with huge models or very detailed scenes, try splitting the animation into smaller chunks or reducing the number of moving parts at once. A tutorial also shows Moon Animator being used with multiple parts in a model, which fits the idea that the plugin is built to handle more than just one object.
Practical tip
If it starts lagging:
- Reduce the number of animated parts per model.
- Keep rigs organized.
- Test the animation in smaller sections first.
TL;DR: Moon Animator doesn’t appear to have a strict part limit; your hardware and project complexity are the main constraints.