oblivion how much magicka per intelligence
In The Elder Scrolls IV: Oblivion (standard rules), you get 2 Magicka per 1 point of Intelligence before racial and birthsign bonuses are added.
Core Formula (Vanilla / Remastered)
Most guides and forum answers converge on this base formula for your maximum Magicka:
Max Magicka = Intelligence × 2 + racial bonus + birthsign bonus + gear/enchant bonuses
So if you are just asking “oblivion how much magicka per intelligence” in the basic sense, the key takeaway is:
- 1 Intelligence → +2 Magicka to your base pool.
Example:
- 50 Intelligence → 100 base Magicka (50 × 2).
- 100 Intelligence → 200 base Magicka (100 × 2).
Then the game layers on extras:
- High Elf: +100 Magicka.
- Breton: +50 Magicka.
- Birthsigns like The Mage, The Apprentice, The Atronach add flat Magicka on top.
Why Some Sources Say “+1 per Intelligence”
Some newer “Oblivion Remastered” style articles and community wikis mention a +1 Magicka per Intelligence model or poll questions about how much you gain per point.
These usually refer to:
- Specific mods or remaster variants that tweak the formula, or
- Misinterpretations of the underlying numbers.
Unless you’re in a clearly modded or overhauled version that states otherwise, you can safely assume the original 2 Magicka per 1 Intelligence rule.
Quick HTML Table (Base Game Logic)
Since you asked for a “Quick Scoop,” here is an HTML table version you can drop into a page:
html
<table>
<thead>
<tr>
<th>Intelligence</th>
<th>Base Magicka (no bonuses)</th>
</tr>
</thead>
<tbody>
<tr><td>30</td><td>60</td></tr>
<tr><td>50</td><td>100</td></tr>
<tr><td>75</td><td>150</td></tr>
<tr><td>100</td><td>200</td></tr>
</tbody>
</table>
All of that assumes the standard formula: 2 Magicka per 1 Intelligence.
TL;DR
- In normal Oblivion, each point of Intelligence gives you 2 Magicka.
- Racial and birthsign bonuses then add flat Magicka on top.