Luck in Oblivion Remastered governs random chance outcomes and subtly boosts all skills. It's a unique attribute that influences behind-the-scenes probabilities without flashy perks. Here's a detailed breakdown based on game mechanics and player insights.

Core Effects

Luck affects anything probabilistic in the game world.

  • Lockpicks and repair hammers break less often with higher Luck—at 100 Luck, breakage drops noticeably compared to low values like 1.
  • Disease contraction from enemies becomes rarer, though exact formulas are opaque.
  • Betting wins in the Arena, loot quality, and weapon proc rates (e.g., Mehrunes' Razor's 2.5% base at Luck 50 rising to 5% at 100) all improve.

"Luck directly impacts the chance that a Repair Hammer will break... At 100 Luck and 30 Armorer, the game UI says there is a Medium chance. At 1 Luck... it went from Medium to High."

Skill Bonus Mechanics

Every 10 Luck points above 50 grant +4 to all skills (e.g., 100 Luck = +20 across the board), but only for effectiveness—not perks or level-ups.

This hidden multiplier (precisely 40% of excess over 50) makes Luck a "passive powerhouse" for builds avoiding skill grinding.

Note : Skills cap benefits at 100 base; Luck doesn't push perks like Master-level abilities.

Luck Value| Skill Bonus| Example Impact (Blade 60)
---|---|---
50| +0| Acts as 60 Blade 5
60| +4| Acts as 64 Blade 5
100| +20| Acts as 80 Blade 5

Is It Worth Leveling?

Community split: Efficient but low-priority. Forums buzz with debates—many call it "worth it for min-maxers" since it requires deliberate attribute planning (e.g., +4 per level to hit 100 by level 36-47).

  • Pros : Universal buff; enhances loot/arena RNG; no better than Athletics/Acrobatics past 100.
  • Cons : No direct combat boost; opportunity cost vs. Strength/Agility; some misinformation claims it's "useless".

Reddit threads from April 2025 (post-remaster launch) highlight testing: "1 in 40 vs. 1 in 20 procs is a big buff" for daggers.

Players recommend 100 Luck for late-game synergy, especially Thieves Guild runs where pick-breaking kills runs.

Trending Forum Takes

Recent discussions (as of May 2025) praise remaster clarity on Luck via UI hints.

  • Pro-Luck : "All skills get +20 effectively—huge for hybrids".
  • Skeptics : "Arena bets aside, pump combat stats first".

No major patches altered it since launch, per wikis.

Leveling Tips

  1. Sleep in owned beds for +Luck forts from forts/quests.
  2. Prioritize +4 Luck/level via Luck-governed skills (Security, Mercantile).
  3. Fortify potions push past 100 for temp 10% proc caps.

TL;DR : Luck quietly powers randomness and skills—max it for optimal play, but not over major attributes.

Information gathered from public forums or data available on the internet and portrayed here.