You can usually find a mesh ID in Roblox by opening the mesh’s properties and copying the ID from the Mesh ID field, or by using the Creator Store / Meshes page and copying the number in the asset URL. In BTools/F3X, you typically paste that number into the mesh’s Mesh ID box, and if needed also copy the texture ID the same way.

Where to look

  • In Roblox Studio, select the mesh object and check its properties for the Mesh ID value.
  • On Roblox mesh pages, the ID is usually the number in the URL, and tutorials note you can copy it from the asset page.
  • Some guides also point you to the Creator Store mesh listings as a place to browse meshes and grab their IDs.

In BTools/F3X

  • Add the mesh to a part, then paste the mesh ID into the mesh field.
  • If the mesh appears blank or untextured, copy the texture ID too and paste it into the texture field.
  • If it does not show up correctly, the common fixes are using the exact ID, checking permissions, and adjusting scale.

Simple example

  • Open a mesh page.
  • Copy the number from the URL.
  • Paste it into BTools’ Mesh ID box.
  • Test the object in-game.

Note

  • One forum answer says that if you made the mesh yourself, you can find it in your inventory or mesh section and copy the ID there; if you did not make it, use the Create > Library > Meshes route instead.

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